Online Gallery
We are developing an online gallery space for artists working with Earth Observation and other environmental data.Initially acting as a showcase for our Pioneer Group of artists, we will also eventually feature examples of work from other collaborators working in this field.
New work will appear here in the coming months
Our gallery of emerging artworks will appear here soon. In the interim you can follow us on Instagram @arteo.earth
“Holes in Light” by ArtEO Pioneer Artist Eva Petric.
This immersive piece is presented as a video installation, enveloping an entire space, as is also akin to shadows spreading over all surfaces they encounter.
Here, you can see it in Deep Space 8k (@arselectronica) from the festival last Thursday 🔭
Eva Petric uses the motif of the shadow from her analog material of Gr@y Matter - language of shadows, in as a common denominator for expressing human presence - human traces - human potentials. Overlaid with satellite images depicting so called “Earth’s tender zones” she exposes our collective human imprint on planet Earth, as a poetic apology to our one and only common planet Earth, with the hope that her video inspires further reflection - conversation - action for maintaining a homeostatic state and relation between humans and Earth.
“Fading Species” by ArtEO Pioneer Artist Daniel Rosero.
A stereoscopic 3D video installation featuring real-time audio reactivity, driven by an original audio composition. This program maps various forces onto a particle cloud, which is used to render Earth Observation (EO) imagery. The imagery is enhanced with generative Al models to visualize endangered species relevant to the specific location being displayed.
Images/ videos taken during the rehearsal at the #deepspace8k space at @arselectronica last Thursday.
A wonderfully intrigued crowd later gathered to experience this breathtaking audiovisual piece in 3D, as seen in the final slide (photograph taken by @kristofanetta ) 🕶️
“It has been my long time dream to live score music to climate data, be it in real time or over a time-series compressing years, decades or any timespan of recorded data, really. Sound and particularly music have a very direct emotional pathway into our hearts when communicating ideas.”
Words from @moullinex 💿🌏
@Moullinex thrives in intersections: science and art, spontaneity, and formalism, organic and artificial, isolation and community. This idea crystallized in music that can perfectly live within the boundaries of the dancefloor and still allow for deep introspection on headphones. From melancholic electronic textures to exuberant house and disco, his productions have seen him being praised by his peers and audiences globally.
Luis Clara Gomes (Moullinex) spent his formative years looking at the stars. From drawing galactic maps and sketches of imaginary spacecraft as a child to doing research in astronomy as an adult, his obsession with science was the stepping stone into electronic music, where he first stumbled into electronic soundtrack maestros such as Vangelis and Giorgio Moroder and later Air, Stevie Wonder and Brazilian MPB.
1. “Anytime”, single with GPU Panic, 2024
2. “Requiem for Empathy”, LP, 2020
3. “Fogo”, Single, 2022
4. Compilation of works with GPU Panic, 2022
“My education in the geosciences and professional experience in the aerospace sector has clearly impacted my understanding of our planet and its digital representations. Through the interaction of the observer with his environment using sensorial technologies, I invite my audience to think differently about the movements and changes we witness in our surroundings.”
Words from Rome based artist, Anica Huck (@anicahuck) when asked about her inspiration behind wanting to work with #earthobservation data 🛰️
1.Innermost Region – Still from video (occupation of underwater volcano) – Credits: Anica Huck 2022
2.Innermost Region – Photo of two sculptures (body mapping) – Credits: Giorgio Benni 2022
3. Ephemeral City - Photo of sculpture (corner reflector) in public space, Rome - Credits: RUFA 2021
4.Ephemeral City – Satellite image with one changed pixel due to installation of sculpture (corner reflector) – Credits: ICEYE 2021
White Out – Close up of ice-marble sculpture - Credits: Anica Huck 2018
Anica Huck (Erfurt, Germany, 1985) is a visual and performance artist based in Rome, Italy. She examines contemporary issues from climate policy to digitization, her interdisciplinary approach stemming from previous training and professional experience in geosciences and geopolitics.
#sculpture #icesculpture #artist #art #geosciences #geopolitics #environmentalart #climatepolicy
Sock Redding described their most recent work as follows:
“This series sees satellite images of our planet transformed into isolated worlds of their own. A feedback loop viewed from orbit, digital winds dance across undulating geography. It is ultimately up to the observer whether these transformations are creative or destructive, tangible or abstract, profound or forgettable. Observation is not, and has never been, a neutral act.”
Sock Redding is a generative artist, interactive systems programmer, musician and multimedia creator who explores the line between artist, performer and curator.
Their work often combines photography, video and data as input, and produces non-representational, psychedelic visuals as output: information synthesis at its least useful.
They have collaborated with cutting-edge visual artists across Europe, created works for award-winning musicians, and exhibited their work at the Tate Modern in London. @sockredding
1. Myco.Stent: A digital oil spill expressing the various densities of data.
2. Untitled
3. Bizmist 03:
An interdimentional mirror -maze experiment.
4. Uncomfortable Planets 16:
The Uncomfortable Planets series sees photos of the
natural world transformed into unnatural worlds of their own. Clouds extrude into mountains,pebbles become scattered craters, and branches carve deep cracks in the surface of a nauseous planet like a geological Animorph.
Artwork by visual artist Sock Redding @sockredding 🪐
#digitalart #art #visualart #generativeart #psychedelicart #audiovisual
“It’s simple. Most of my life I’ve done art for art’s sake, and I’ve often felt incomplete. This is an opportunity to have impact beyond that, to contribute to something actually important.
We’re screwing up the planet, and we need to do something. Everyone plays a part in this. To revert the current course of events, we don’t only need to become aware, but we also need to take action. The problem is not everyone is moved to action by words only. As artists, we need to create a strong message that can inspire people to action.”
Words from @jpcarrascal
JP is a Colombian-Spanish researcher, musician and artist based in Barcelona. He has a PhD in Human-Computer Interaction, and his current day job is as UX researcher for Microsoft, focus ng on cloud developer tools. During his previous academic life, he published art cles on topics like interfaces for musical expression, organic user interfaces, and privacy and valuation of personal information.
His current research-through-design interest is on collaborative systems to support music performance. He composes music for an electronic music project called Spacebarman and creates interactive technology to enhance the its live shows. He has collaborated on art/science /tech projects at the interface of ecology, sound, and physical installation.
1. In co-authorship with @jpcarrascal and @tomdemajo, DBASS is an interactive system for creating collaborative distributed soundscapes.
Photo Credits: CHIME Workshop, 2023
2. ‘Intangible’ is an interactive art object that invites reflection on digital vs. physical artwork co-ownership. More info: https://www.spacebarman.com
3. Various controllers for digital music performance.
4. Spacebarman is JP’s electronic/experimental/indie/rock/pop music project. This is a video excerpt of one of their music videos.
More info: https://www.spacebarman.com
Works by @jpcarrascal , a Colombian-Spanish researcher, musician and artist based in Barcelona.
“My journey with ArtEO has shaped my understanding of the intersections between
science, art, and technology. This exploration has deepened my desire to make abstract
concepts more accessible and tangible. As I navigate these diverse disciplines, I am
continually reminded of what art represents to me: a unique medium that translates
and embodies otherness. Through art, I can feel and sense worlds beyond words,
creating a space where emotions and ideas converge to make the unfamiliar familiar.”
Words from Fransisca Tan @delicatethoughts , our wonderful Artistic Advisor, Community Manager and talented artist herself.
“Slippery grounds” by Maya Minder, Fransisca Tan, Lei Saïto, Romain Descombes. For
the event Amazonies Spatiales by matrice.io (2024)
Imaginations on how our food consumption transforms our terrestrial existence. By the act of daily eating we are sculpting our landscapes. A collective of international artists propose food speculations and gestures of eating in unfamiliar terrains. Maya Minder together with Romain Descombes, Lei Saïto, and Fransisca Tan created a somatic experience, combining storytelling and fiction for “Amazonies Spatiales” - a residency project convinced that “rethinking space can help us keep our feet on the ground.”
Images: Quentin Chevrier
“I am fascinated by our ability to create tools that allow us to experience the world in new ways.
Telescopes, microscopes, ultrasound scanning, infra red-, etc. All of these show us parts of the universe that we couldnt detect by ourselves, and each has the potential to have profound effects on the way we understand the universe we live in. We need to learn what we can from the observation of the planet from all available sources. There is an incredible variety of data available from the sensors observing the planet, but data needs context and framing for people to understand, to care and to find
meaning in it. There is an opportunity for artists to help.”
Words from Tom deMajo @tomdemajo, an artist and designer who is known for multi-sensory installations, architectural interventions, sonic environments and engaging video games. He is a founding partner of Biome Collective, Scotlands first games and interactive arts collective.
Garden by @tomdemajo 🪐
“Garden is a poetic game experience that combines rich, immersive storytelling with boundless musical creativity and hypnotic organic visuals.
A first person adventure set on luminous alien worlds where every plant is an instrument and each world is a song that YOU make.
Explore and rescue the planets of a dying solar system- each with their own unique environments, challenges, life forms and original soundtracks.
Transform barren landscapes into spectacular musical gardens full of life, sound and joy.
Each plant is an instrument
Every planet is a song
Help make the galaxy sing”
CREDITS
Co design: Joseph DeLappe, Malath Abbas
Fabrication : Old School Fabrications
Programmer: Albert Elwin
Image Credit: Tom deMajo, © Biome Collective
#Immersiveexperience #videogames #virtualreality #soundgame #musicalinstrument #environmentalthemes #installation #interactive #digitalart
“I feel that in order to arrive at a change as regards the environment and the state of it, we need to actually feel Earth’s data on our own skin to not only understand it, but to even care about it, to a great extent. Since art is the language of emotions, I believe that it holds the capacity to build the bridge between that which is considered fact and that which is considered fantasy. The melting of glaciers, as huge as they are and all encompassing, one needs to grasp the state of emergency of their disappearance and endangerment. I feel that the human scream which already painter Edward Munch so well and iconically depicted provides a common context for people to understand, as most people can easily relate to the scream of agony from within.”
Eva Petric
@eva_petric_angel_hound
(1) In between Space - “Recycled lace and textile installation based on imagery of ESA and NASA, incorporating sound of interstellar space exploring the space which humans no longer existing in body form occupy- the space between the micro and the macro - the in between space, one of which might be that of the so-called interstellar space.”
(2) Vitrified Lullaby - “Analog photography in plexiglass glass with sound sensor playing one of the four excepts of „lullaby for drones“ in an overlapping way depending on how many sensors are activated by a moving body within the space. „Vitrified lullaby„ is exploring the idea of melting of glaciers, through imagining what they would sound like if we could hear them. In order to do so each, so to say, ice block is in some way related to the human body, this particular one through the medical technique of vitrification, which aims to succeed at life where it might not otherwise be possible.”
Artworks and photographs by Eva Petric @eva_petric_angel_hound ,multimedia artist, born in Slovenia, based in Vienna and New York City, works in
photography, video, performance, installation, sound, scents and writing.
#multimedia #multimediaart #textiles #analogphotography #lace #installation #esa #nasa #art #artinstallation
We were thrilled to participate in the Exploring the Art-Science Interface session at the European Geosciences Union (EGU) General Assembly today. #EGU24
ARTEO Director Ravi Kapur and Artistic Advisor & Community Manager Fransisca Tan presented “ARTEO – connecting artists with data and experts to tell Earth’s story’ and introduced the audience to the ARTEO initiative.
ARTEO is working with an initial group of interdisciplinary artists whose work engages with environmental themes and scientific concepts. Through a hybrid residency with ARTEO these Pioneers are discovering and exploring the role of satellite Earth observation and related imagery and data in their work.
Look back at our posts from yesterday to find out more and meet the ARTEO Pioneer artists.
Let us introduce you to some of the ARTEO team
Artistic Advisor & Community Manager, Francisca Tan @delicatethoughts
Fransisca is an international project manager, event producer, and science communicator with a background in cognitive sciences, communication, and IT. With a passion for uniting diverse communities and promoting compassion, she explores human experiences and meaning-making through the multisensory lens of food, leveraging her expertise in food experience design.
Fransisca’s extensive portfolio includes founding the Vienna Food Festival, directing the Social Impact Business and contributing as a Science Expert and Producer at Music Tech Fest. She has also served as an artistic researcher for prestigious events such as the Vienna Biennale and the EU Commission’s New European Bauhausfestival.
As an artistic advisor and community manager at ArtEO, Fransisca applies her creative prowess to foster collaborative artistic endeavors.
Explore more at www.fransiscatan.com
Let us introduce you to the Pioneer Artists Group working with ARTEO.
Daniel Rosero @danielroserobass
Multimedia Engineer and Master in Data Science, specialising in various development fields including Native Mobile Apps development, Machine Learning, Additive Manufacturing, Open-source development, Embedded systems, Natural user interfaces, Digital audio signal processing & synthesis, Computer vision, Image processing, Robotics, Virtual/Mixed/Augmented Reality, and GPU Computing.
Passionate about exploring innovative approaches and creative problem-solving, consistently engaged in research endeavors to stay at the forefront of technological advancements.
Previously served as an R&D IOS and Android Engineer Developer, alongside pursuing interests in music as a bass player and in outdoor activities, particularly as a Freeline Skates enthusiast.
Let us introduce you to the Pioneer Artists Group working with ARTEO.
Sock Baeus Redding @sockredding
Sock Redding is a generative artist, interactive systems programmer, musician and multimedia creator who explores the line between artist, performer and curator.
Their work often combines photography, video and data as input, and produces non-representational, psychedelic visuals as output: information synthesis at its least useful.
They have collaborated with cutting-edge visual artists across Europe, created works for award-winning musicians, and exhibited their work at the Tate Modern in London.
Let us introduce you to the Pioneer Artists Group working with ARTEO.
Eva Petrič @eva_petric_angel_hound
Eva is a transmedia artist who was first known for her creative use of photography, with which she explored the language of shadows and our existence on an ephemeral level. Her motivation to create spaces on different levels determined by atmosphere leads her to use a transmedia approach in her artistic practice.
She has created more than 30 large-scale site-specific installations based on assemblages of found and recycled lace interwoven with video, sound, smell, performance and choreographic movements. They were exhibited in various, mostly public spaces around the world. From February 2022 to January 2023, her Earthling Tattoo Seal was exhibited at the International Space Station as part of the MoonGallery art collection, where it was also part of scientific testing conducted by Nanoracks.
Eva especially has a keen interest on communicating science topics through art. In 2015 she was invited to be the artist of the 2015 EGU conference in Vienna, Austria. And in the same year she took part at the lunar simulation mission at ESA ESTEC where she focused on the problem of combating feelings of isolation during space missions – out of this experience she developed concrete art projects and products.
She lives between New York, Vienna and Ljubljana and works with photography, video, sound, performance, scents and installations, which she interweaves on different levels.
Let us introduce you to the Pioneer Artists Group working with ARTEO.
Anica Huck @anicahuck
Anica is a visual and performance artist based in Rome. She examines contemporary issues from climate policy to digitization, her interdisciplinary approach stemming from previous training and professional experience in geosciences and geopolitics.
Recent exhibitions include Contemporary Art Prize, Tagliacozzo, 2023; Cortile della Memoria, Museo Vite di IMI, Rome, 2023; B-Sides, Cosmo, Rome, 2023; Outermost Region, Curva Pura, Rome, 2023; Who Killed Bambi?, Nuovo Spazio di Casso al Vajonte, Casso, 2022; Accade!, Nuova Pesa, Rome, 2022; A curse on my years if I am lying!, Maja Arte Contemporanea, Rome 2022.
Let us introduce you to the Pioneer Artists Group working with ARTEO.
Tom deMajo @tomdemajo
Tom deMajo is an artist and designer known for creating transformational environments through multi sensory installations, architectural interventions, sonic spaces and immersive video games. His work engages audiences through participation and interaction, creating dynamic new relationships between people and place.
Co-design, collaboration are often important aspects of his work, promoting inclusive social engagement and cross disciplinary processes. He is a founding partner of Biome Collective, a Scotland based community and co-working space for people to create, collaborate and explore new frontiers in games, digital art and technology.
His previous work in environmental art has included exploration of the role of living organisms as sensors and providers of data, and the transformation of the sonic experience through temporal distribution and spatialisation.
Let us introduce you to the Pioneer Artists Group working with ARTEO.
Luis Clara Gomes @moullinex
Luis is a Lisbon-based DJ, musician, producer and visual artist, performing and recording under the name Moullinex. He thrives in intersections: science and art, spontaneity and formalism, organic and artificial, isolation and community. For him, this idea crystallized in music that can perfectly live within the boundaries of the dancefloor and still allow for deep introspection on headphones, from melancholic electronic textures to exuberant house and disco.
Luis has also worked as a researcher and data scientist in astronomy, and has an MSc in Brain Computer Interfaces. His obsession with science was the stepping stone into electronic music, and his previous explorations of art-science collaboration have also traversed themes across ocean, climate and neuroscience.
Let us introduce you to the Pioneer Artists Group working with ARTEO.
Juan Pablo ‘JP’ Carrascal @jpcarrascal
JP is a researcher, musician and maker based in Barcelona. He currently splits his time between his day job as UX researcher at Microsoft, composing and performing with his band Spacebarman, and creating interactive media works.
He has a PhD in Human-Computer Interaction. During his previous academic life he published articles on topics like interfaces for musical expression, organic user interfaces, and privacy and valuation of personal information. In his work at Microsoft, JP leads a team of researchers focused on improving the experience of cloud application developers.
JP’s current research-through-design interest is on collaborative systems to support music performance. He composes music for the electronic post-rock band Spacebarman and creates interactive technology to enhance the band’s live shows. He has previously collaborated on art/science/tech projects at the interface of ecology, oceans, biodiversity, sound and physical installation.
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